Every in-game resource that connects to PulseMDT, all built around one shared bridge and the same live CAD records.
The core connector is available now
pulsemdt is the free, open-source in-game CAD terminal every add-on below connects to: duty status, dispatch, NCIC/plate lookups, warrants, reports, and unit roster.
Everything below is still in development and isn't released yet. The list shows what's planned; none of these add-ons are downloadable at this time.
Multicharacter select, creation, spawn choice, and saved positions for standalone servers. Characters sync with the civilian portal.
Civilians report emergencies that become live CAD calls with map blips for available units.
Scan a nearby person and pull their record: warrants, licenses, priors.
Run a weapon serial against registered firearms on the spot.
Medics read consent-gated medical histories and log treatments.
Admins place physical cameras that run plates and clock speeders automatically.
Front and rear radar with plate capture and speed locks for patrol cars.
Rank-gated garage, armory, and quick actions, checked against the CAD.
Walk up to a precinct, hospital, or firehouse to clock in and out, the same shift the tablet starts.
Deposit, withdraw, and wire money to nearby players at any ATM prop.
Paid delivery runs with routes, markers, and wages straight to the bank.
Vehicles consume fuel and refuel at configured stations, with economy-backed payments when enabled.
Officers impound vehicles; owners pay the release fee at the lot.
Book a sentence in-game, from the Legal page, or from Discord; it persists through reconnects and restarts.
Hunger and thirst decay and persist on the character; buy food and drink at vendors and carry a small amount for later.
Store and retrieve any owned vehicle at a garage, separate from police impound.
Showrooms, a filterable catalog, previewing, test drives, and cash or financed purchases with trade-ins.
Gunfire in monitored zones creates a CAD call and pings available officers.
Roadside BAC tests with over-limit results logged to the CAD.
Slots, roulette, and blackjack at physical tables, with every roll and card dealt server-side.
Lock/unlock, share keys, lockpick, hotwire, and transfer ownership of any vehicle.
Lockable world doors for armories and restricted rooms, gated by on-duty rank.
Ownable properties with real walk-in interiors, drawn from a curated pool of base-game shells.