One free platform across five surfaces: the web CAD, the in-game script suite, the Discord bot, the civilian portal, and the desktop app. All of it connected to the same records, all of it managed from one dashboard.
Dispatch and records for your whole department, in the browser.
Real-time call board with priorities, unit assignment, and proximity suggestions.
Person, plate, and firearm lookups with records, warrants, and flags.
Judge-approved or officer-issued warrants and instant BOLO alerts.
Incident and arrest reports with optional supervisor sign-off.
Hearings, pleas, a sentencing calculator, and per-character records.
Ranks, certifications, discipline, commendations, and payroll.
Players manage characters, vehicles, firearms, licenses, and pay fines online.
Every module switches on or off per server, with per-feature modes.
Twenty-three connected gameplay resources plus the core PulseMDT bridge. Set your API key once; supported scripts keep working from cache if the CAD goes briefly offline.
Multicharacter select, creation, spawn choice, and saved positions for standalone servers. Characters sync with the civilian portal.
Civilians report emergencies that become live CAD calls with map blips for available units.
Scan a nearby person and pull their record: warrants, licenses, priors.
Run a weapon serial against registered firearms on the spot.
Medics read consent-gated medical histories and log treatments.
Admins place physical cameras that run plates and clock speeders automatically.
Front and rear radar with plate capture and speed locks for patrol cars.
Rank-gated garage, armory, and quick actions, checked against the CAD.
Walk up to a precinct, hospital, or firehouse to clock in and out, the same shift the tablet starts.
Deposit, withdraw, and wire money to nearby players at any ATM prop.
Paid delivery runs with routes, markers, and wages straight to the bank.
Vehicles consume fuel and refuel at configured stations, with economy-backed payments when enabled.
Officers impound vehicles; owners pay the release fee at the lot.
Book a sentence in-game, from the Legal page, or from Discord; it persists through reconnects and restarts.
Hunger and thirst decay and persist on the character; buy food and drink at vendors and carry a small amount for later.
Store and retrieve any owned vehicle at a garage, separate from police impound.
Showrooms, a filterable catalog, previewing, test drives, and cash or financed purchases with trade-ins.
Gunfire in monitored zones creates a CAD call and pings available officers.
Roadside BAC tests with over-limit results logged to the CAD.
Slots, roulette, and blackjack at physical tables, with every roll and card dealt server-side.
Lock/unlock, share keys, lockpick, hotwire, and transfer ownership of any vehicle.
Lockable world doors for armories and restricted rooms, gated by on-duty rank.
Ownable properties with real walk-in interiors, drawn from a curated pool of base-game shells.
Toggle any script on or off and tune its behavior from the web: camera speed limits, 911 cooldowns, radar alert speeds, impound fees, salaries. The game server picks up changes within minutes. No restarts, no config file edits, no FTP.
Characters hold cash and bank balances. Paying a fine takes real money, salaries and welfare checks pay out on a schedule you set, ATMs handle deposits and transfers, and every movement is logged in an audit trail. Off by default; one toggle turns it on.
The full dashboard as a native desktop app with multi-panel support, so dispatch can run the call board, map, and MDT side by side.
Officers run lookups, take calls, and clock shifts from the in-game tablet, with the full web CAD one keypress away, even mid-pursuit.
If the CAD is unreachable, lookups serve from cache, writes queue, and duty continues. Everything syncs back the moment the connection returns.
No paid tiers and no feature gates. Connect Discord, paste one API key, and ensure the resources.
Get started free