Everything in PulseMDT

One free platform across five surfaces: the web CAD, the in-game script suite, the Discord bot, the civilian portal, and the desktop app. All of it connected to the same records, all of it managed from one dashboard.

The web CAD

Dispatch and records for your whole department, in the browser.

Live Dispatch

Real-time call board with priorities, unit assignment, and proximity suggestions.

MDT + NCIC

Person, plate, and firearm lookups with records, warrants, and flags.

Warrants & BOLOs

Judge-approved or officer-issued warrants and instant BOLO alerts.

Reports & Approval

Incident and arrest reports with optional supervisor sign-off.

Courts & Sentencing

Hearings, pleas, a sentencing calculator, and per-character records.

Roster & Personnel

Ranks, certifications, discipline, commendations, and payroll.

Civilian Portal

Players manage characters, vehicles, firearms, licenses, and pay fines online.

Feature Toggles

Every module switches on or off per server, with per-feature modes.

The in-game suite

Twenty-three connected gameplay resources plus the core PulseMDT bridge. Set your API key once; supported scripts keep working from cache if the CAD goes briefly offline.

Character Framework

pulse_core

Multicharacter select, creation, spawn choice, and saved positions for standalone servers. Characters sync with the civilian portal.

911 / 311 Calls

pulse_911

Civilians report emergencies that become live CAD calls with map blips for available units.

ID Scanner

pulse_id

Scan a nearby person and pull their record: warrants, licenses, priors.

Firearm Lookup

pulse_firearms

Run a weapon serial against registered firearms on the spot.

EMS Records

pulse_ems

Medics read consent-gated medical histories and log treatments.

ANPR & Speed Cameras

pulse_cameras

Admins place physical cameras that run plates and clock speeders automatically.

In-Vehicle Radar

pulse_radar

Front and rear radar with plate capture and speed locks for patrol cars.

Officer Hub

pulse_hub

Rank-gated garage, armory, and quick actions, checked against the CAD.

Duty Stations

pulse_dutystations

Walk up to a precinct, hospital, or firehouse to clock in and out, the same shift the tablet starts.

ATM & Banking

pulse_atm

Deposit, withdraw, and wire money to nearby players at any ATM prop.

Civilian Jobs

pulse_jobs

Paid delivery runs with routes, markers, and wages straight to the bank.

Fuel

pulse_fuel

Vehicles consume fuel and refuel at configured stations, with economy-backed payments when enabled.

Tow & Impound

pulse_impound

Officers impound vehicles; owners pay the release fee at the lot.

Jailing

pulse_jailing

Book a sentence in-game, from the Legal page, or from Discord; it persists through reconnects and restarts.

Hunger & Thirst

pulse_needs

Hunger and thirst decay and persist on the character; buy food and drink at vendors and carry a small amount for later.

Garage

pulse_garage

Store and retrieve any owned vehicle at a garage, separate from police impound.

Dealership

pulse_dealership

Showrooms, a filterable catalog, previewing, test drives, and cash or financed purchases with trade-ins.

ShotSpotter

pulse_shotspotter

Gunfire in monitored zones creates a CAD call and pings available officers.

Breathalyzer

pulse_breathalyzer

Roadside BAC tests with over-limit results logged to the CAD.

Casino

pulse_casino

Slots, roulette, and blackjack at physical tables, with every roll and card dealt server-side.

Vehicle Keys

pulse_vehiclekeys

Lock/unlock, share keys, lockpick, hotwire, and transfer ownership of any vehicle.

Doorlocks

pulse_doorlocks

Lockable world doors for armories and restricted rooms, gated by on-duty rank.

Property

pulse_property

Ownable properties with real walk-in interiors, drawn from a curated pool of base-game shells.

Configured from the dashboard, live

Toggle any script on or off and tune its behavior from the web: camera speed limits, 911 cooldowns, radar alert speeds, impound fees, salaries. The game server picks up changes within minutes. No restarts, no config file edits, no FTP.

  • Per-script on/off switches
  • Validated settings with sane limits
  • Settings survive CAD outages via local cache

A real economy, if you want one

Characters hold cash and bank balances. Paying a fine takes real money, salaries and welfare checks pay out on a schedule you set, ATMs handle deposits and transfers, and every movement is logged in an audit trail. Off by default; one toggle turns it on.

  • Per-job salaries: police = 500, ems = 450
  • Welfare checks for jobless characters
  • Fines deduct from the bank when paid
  • Full per-character transaction history

Desktop application

The full dashboard as a native desktop app with multi-panel support, so dispatch can run the call board, map, and MDT side by side.

In-game tablet & CAD

Officers run lookups, take calls, and clock shifts from the in-game tablet, with the full web CAD one keypress away, even mid-pursuit.

Works offline

If the CAD is unreachable, lookups serve from cache, writes queue, and duty continues. Everything syncs back the moment the connection returns.

All of it, free forever

No paid tiers and no feature gates. Connect Discord, paste one API key, and ensure the resources.

Get started free